You can alternatively place a hidden flying helicopter with 'enableSimulationGlobal false' in the Init, and the players will always hear the sound of the rotor. To disable all user input including all keypad keys except for Ctrl, Alt, Del use this code in the ‘On Activation’ field: disableUserInput true WARNING: You must have a secondary trigger set to automatically fire that says disableUserInput false Without this, the game will not allow you to escape the program. > both cars will hover in the air, so the simulation is disabled, but the car with the global-command will explode and burn (just like the command was entered a moment later) while the other one with 'enableSimulation false' wont. Mission Manipulation (Use Ctrl + F to search for keywords) Disable user input.
place an empty car with 'this enableSimulation false' and another one with 'this enableSimulationGlobal false' in their Init fields while enableSimulationGlobal does, though not from the very beginning of the mission, which may lead to unwanted side effects : place a unit with 'this hideObjectGlobal true' in the Init and run the mission on a dedicated server: no effect. 'object hideObjectGlobal hidden' is also not working when used in the Init of the unit, even in MP on dedicated.